speedracer
2010-08-02T09:03:03Z
Hey Mick,

When upload videos to youtube is there any way you can pause the upload or if your internet drops out some way of continuing from where it stopped?
Mick Hardy
2010-08-03T00:30:24Z
The YouTube API does not currently support pausing. I believe it is a requested feature and has been scheduled for inclusion in a later release of the API.

There is no way of pausing the upload but interrupted uploads can be resumed and will attempt to resume automatically a number of times before giving up.

This means if you break your internet connection or disable your Network card, the upload will effectively be paused and then you can resume it. All the code is in place at my end to allow pause and continuation. The details are saved so a resume should work even after rebooting or restarting the application.

A pause button did exist but was removed when I couldn't enable it. I did think about breaking your internet to generate a pause but that wouldn't be nice. 😎

EDIT: 12-08-2010 There has been a new release of the YouTube SDK. At least one of my issues has been fixed so I'll see if I can get pause and resume to work. Apparently the original problem was pausing and resuming within five minutes didn't work. I doubt I ever tested a pause and resume greater than this so I thought it didn't work at all. I can't guarantee it but I'll have another look because it would be a good feature.
speedracer
2010-08-08T09:54:24Z
Hey Mick,

I noticed that when you upload a video too youtube with a advert on it, the sound is removed off the advert. why is this?
Mick Hardy
2010-08-09T08:45:44Z
Thats a good question. It could well be a bug. I'll have to run some tests and get back to you on that one.
Mick Hardy
2010-08-09T09:37:04Z
My test upload with a leading advert worked fine.

The software inserts a completely separate audio track for adverts and the YouTube render doesn't change anything on the advert audio track. I'll take another look tomorrow.
speedracer
2010-08-09T10:00:25Z
The advert I did was on the end of the film not too sure if that makes a difference tho.
Mick Hardy
2010-08-09T10:18:37Z
I've just tested leading and trailing adverts and they worked fine for me.

Are you sure it's not a copyright track that's been muted by YouTube?
speedracer
2010-08-09T10:55:29Z
its a sound file i made, its the triple j intro thats on you tube now. when i put it on a dvd it works but the one that uploaded to you tube had no sound. I even found the archived clip in swoopware and that had no sound too. I will try to upload it again
speedracer
2010-08-09T20:22:19Z
When using the test feature on swoopware to build movies, is there any way of toggling it between dvd and youtube upload. That way I don't have to upload the full thing to check it?
Mick Hardy
2010-08-09T23:01:48Z
speedracer wrote:

..is there any way of toggling it between dvd and youtube upload.


Test mode loads the entire completed project into a new copy of Vegas. Both YouTube music and normal music tracks are present. The only difference is the YouTube music track is muted.

When it gets rendered for YouTube and you've selected the different YouTube music option, it switches the muted music track.

This should have zero effect for all audio except the actual music. On my tests last night adverts worked as expected but I'll have another look tonight.
Mick Hardy
2010-08-10T00:00:02Z
speedracer wrote:

...I even found the archived clip in swoopware and that had no sound too.


Do you mean you opened the project folder using the Explore button on the Search tab?

This allows you to open the entire project in Vegas. The same project is used for both DVD and for YouTube.

Can you check the audio in the project by opening the archive or using test mode as shown in the attachment?
Mick Hardy attached the following image(s):
speedracer
2010-08-10T02:19:16Z
It works fine when its on the test screen in Vegas , looks the same as your screen shot but when I upload it that's when it changes . I was playing the video from the YouTube file in the swoopware section, think its the rendered copy that just plays in Windows when I open it.
Mick Hardy
2010-08-10T05:01:40Z
speedracer wrote:

It works fine when its on the test screen in Vegas, looks the same as your screen shot but when I upload it that's when it changes . I was playing the video from the YouTube file in the swoopware section, think its the rendered copy that just plays in Windows when I open it.


Sounds like you're playing the correct YouTube video from the work area under Instance01\YouTube. This is the rendered file that gets uploaded.

It's only the audio from the advert that's removed isn't it? I'll have to run some more tests tonight.
speedracer
2010-08-10T06:41:29Z
yeah thats the one, only the advert audio is affected
Mick Hardy
2010-08-10T11:32:44Z
I haven't managed to reproduce this. I've stepped through the code and can't see anything that would allow this to happen.

Any chance you can reproduce it for me using a simple template and your advert? You can cancel the upload and check the rendered video locally.
Mick Hardy
2010-08-12T02:07:15Z
speedracer wrote:

yeah thats the one, only the advert audio is affected


The error log contains an invalid media stream error although it may not be from you.

Are you 100% sure the working DVD came from exactly the same project as the non-working YouTube video?

As a test, can you open the project, check both USB and YouTube and process the videos. Cancel the upload and check the most recent video from the YouTube folder and the video in the USB folder. If one has advert audio and one doesn't, we'll prove it is during the rendering stage that the advert audio is being lost.
speedracer
2010-08-13T08:15:39Z
ok I rerendered the intro in vegas then attached to the film again and did the youtube upload and the audio works fine now, i didn't change any settings so i don't know what happen with the first ones ?
Mick Hardy
2010-08-13T09:15:49Z
Welcome to the wonderful world of computers. 😲

Glad it's sorted now and - back to the original question - pause and resume works fine now and will be available in the next release.
Mick Hardy
2010-09-07T23:03:43Z
Mick Hardy wrote:


...pause and resume works fine now and will be available in the next release.


I spoke too soon. This does not work. I spent a whole day trying to get this to work and failed. I've had to remove the pause button once again.

If the connection is interrupted, or your Network card is disabled, resume works fine. You can reboot or restart Flash Vids and then resume the upload from where you were but there is no method exposed by Google to pause the upload manually.

They do support pause and resume within the protocol definition and I imagine it will be included in future versions of their SDK but the current road map does not mention it.

The advanced uploader on the YouTube site itself does not support pause and resume either.